Howdy,
Thanks for the outstanding enthusiasm with
your teams so far! Also, if you are
reading this “Tip of the Week,” thanks for taking the time to expand your
coaching knowledge and for passing on the new ideas to your players. The
following is a portion of an article written by the Director of Training for
the NYSWSA (NEW York.) I hope you gain
something from this information, and keep up the great work!
See you on the pitch,
Wade
Breaux, CSSC DOT
How a young player
learns.
Youngsters have a desire
to achieve and to prove themselves to others. The Coach should take into
consideration the following factors ,when trying to motivate them…
They must be interested..
The player who is not interested has a closed mind, and that, if it can not be
changed is a recipe for disaster.
They must have
enthusiasm.. Players should have a desire to be involved and participate. Coaches
should be aware of the child that lacks enthusiasm. People who are enthusiastic
tend to do more not less.
They should see good
examples and be set good standards..
Seeing good players play
live or on T.V. Is important. By seeing older role models deliver a good
performance not only on the field but off it too.
By observing people they
respect and admire, attitudes and habits are formed.
They will learn through
correct practice and the frequency of that practice.. The quality of the
practice is more important than the frequency. However if the quality is good,
and the time devoted to it is greater, the better the results.
They will learn through
knowledge of results.. The more progress the player makes the more likely they
are to want to practice. Setting players targets that are achievable is
essential. This task belongs entirely to the coach.
They will learn by being
challenged.. Progress involves a continuous process of reaching beyond ones
grasp. Progress can not be achieved by constantly working within ones limits.
You do not climb higher by looking down. Playing with and against better
players will improve both technique and skill. Coaches must set the challenges
of their players, calculating on the probability of success.